The collision check allows you to test your installation and removal scenarios for collisions in real time. With the help of the collision point display and the virtual bump, you can better assess whether your planned build sequence is feasible or not.
This function is still in beta status. The function may be incomplete and of lower quality than the rest of the application. For the beta users this function is activated.
Menu > Tools > Check Collisions
Before you can perform a collision check, you should use the Select-tool to select the parts you want to move.
Open the menu and select "Check collisions".
Instead of your controllers you will see transparent hands. From this step on, parts can collide with each other.
Grab and move the blue colored objects by dipping the small ball between your thumb and index finger into the object. If the ball turns blue, you can move the component by holding down the trigger.
Components can be moved one-handed and two-handed. If you bump into the component, orange dots will appear at the point of collision and a bumping sound will be played.
The snap function helps you to move the part back to its original position. It is indicated by a yellow transparent version of your part. Just let go of the nearby part and it will fly back to its original position by itself.
You can return the moving part to its original position by pressing on the touchpad/joystick on the left of the right controller. You can switch the assistance function on or off with the right button. With your left hand you can teleport upwards as usual with touchpad/joystick.
Note the following:
If your hand turns red, it is in an invalid position. Simply pull your hand out and reposition it.
If you move your controllers too fast, a warning triangle appears on the controller. It signals that your real hands are too far away from the virtual ones. Move your real hands back and try to move the part slower to get more precision in the collision check.
If the collision calculation in the background takes too long it will be aborted and a warning triangle will appear at the hand position. Check your object selection and reduce the number of parts or change their initial position if necessary.
Use case examples
Testing assembly and disassembly iteratively
Here you will learn about the added values of real-time collision when installing an accumulator module.
Here we show you how to take advantage of collision checking with tools.